M:tG card similarity search
3U · Creature — Human Wizard
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Helm of Obedience | 4 | Artifact | {X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0. |
Allure of the Unknown | 3BR | Sorcery | Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost. |
Scroll of Origins | 2 | Artifact | {2}, {T}: Draw a card if you have seven or more cards in hand. |
Mass Manipulation | XXUUUU | Sorcery | Gain control of X target creatures and/or planeswalkers. |
Oracle's Vault | 4 | Artifact | {2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault. |
Tropical Storm | XG | Sorcery | Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. |
Juggle the Performance | 1BR | Sorcery | Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell." |
Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
Goblin Guide | R | Creature — Goblin Scout | Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. 2/2 |
Monomania | 3BB | Sorcery | Target player chooses a card in their hand and discards the rest. |