Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Descendants' Fury

3R · Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Living Death 3BBSorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Larceny 3BBEnchantment Whenever a creature you control deals combat damage to a player, that player discards a card.
Eladamri's Call GWInstant Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Seafloor Oracle 2UUCreature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3
Intuition 2UInstant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Mistway Spy UCreature — Merfolk Detective Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1
Lantern of Insight 1Artifact Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.
Shadowmage Infiltrator 1UBCreature — Human Wizard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3
Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Phyrexian Portal 3Artifact {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
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