M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Thayan Evokers | 2U | Creature — Human Wizard | Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1 |
Dauthi Marauder | 2B | Creature — Dauthi Minion | Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1 |
Black Poplar Shaman | 2B | Creature — Treefolk Shaman | {2}{B}: Regenerate target Treefolk. 1/3 |
Dangerous Wager | 1R | Instant | Discard your hand, then draw two cards. |
Stoke Genius | 1R | Sorcery — Adventure | Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) |
Canyon Crab | 1U | Creature — Crab | {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5 |
Mystic Redaction | 2U | Enchantment | At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Persecute | 2BB | Sorcery | Choose a color. Target player reveals their hand and discards all cards of that color. |
Song of Creation | 1GUR | Enchantment | You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |