M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Goblin Firebug | 1R | Creature — Goblin | When Goblin Firebug leaves the battlefield, sacrifice a land. 2/2 |
Isolated Watchtower | Land | {T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you. | |
Unmask | 3B | Sorcery | You may exile a black card from your hand rather than pay this spell's mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Artistic Refusal | 4UU | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card. |
Faithless Looting | R | Sorcery | Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Kogla and Yidaro | 2RRGG | Legendary Creature — Ape Dinosaur Turtle | When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card. 7/7 |
Bloodsworn Knight | Creature — Vampire Knight | Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* | |
Spreading Plague | 4B | Enchantment | Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. |
Jeskai Ascendancy | URW | Enchantment | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. |
Monastery Siege | 2U | Enchantment | As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast. |