M:tG card similarity search
· Land — Desert
{T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Name | Mana | Type | Text |
---|---|---|---|
Swelter | 3R | Sorcery | Swelter deals 2 damage to each of two target creatures. |
Stun Sniper | RW | Creature — Human Archer | {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1 |
Fight with Fire | 2R | Sorcery | Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) |
Scaldkin | 3U | Creature — Elemental | Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2 |
Singe | R | Instant | Singe deals 1 damage to target creature. That creature becomes black until end of turn. |
Homing Lightning | 2RR | Instant | Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. |
Rolling Temblor | 2R | Sorcery | Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Skirsdag Cultist | 2RR | Creature — Human Shaman | {R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target. 2/2 |
Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |
Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |