M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Emancipation Angel | 1WW | Creature — Angel | Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3 |
Dust of Moments | 2W | Instant | Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card. |
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Spell Syphon | 1U | Instant | Counter target spell unless its controller pays {1} for each blue permanent you control. |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
The Night of the Doctor | 4WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. |
Double Header | 3UU | Creature — Drake | Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3 |
Mikaeus, the Unhallowed | 3BBB | Legendary Creature — Zombie Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |