Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Desperate Lunge

1W · Instant

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Boromir, Warden of the Tower 2WLegendary Creature — Human Soldier Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. 3/3
Festering Newt BCreature — Salamander When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. 1/1
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Alabaster Kirin 3WCreature — Kirin Flying, vigilance 2/3
Breezekeeper 3UCreature — Djinn Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4
Nim Abomination 2BCreature — Zombie At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4
Canopy Baloth 3GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. 4/3
Snapping Gnarlid 1GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. 2/2
Territorial Baloth 4GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4
Jade Orb of Dragonkind 2GArtifact {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
Page 591