Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Desperate Ritual

1R · Instant — Arcane

Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Similar cards

Color identity:
NameManaTypeText
Slagwoods Bridge Artifact Land Slagwoods Bridge enters the battlefield tapped. Indestructible {T}: Add {R} or {G}.
Tanglepool Bridge Artifact Land Tanglepool Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {U}.
Thornglint Bridge Artifact Land Thornglint Bridge enters the battlefield tapped. Indestructible {T}: Add {G} or {W}.
Study Hall Land {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Norwood Priestess 2GGCreature — Elf Druid {T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. 1/1
Krosan Wayfarer GCreature — Human Druid Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. 1/1
Gyre Sage 1GCreature — Elf Druid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2
Krark-Clan Stoker 2RCreature — Goblin Shaman {T}, Sacrifice an artifact: Add {R}{R}. 2/2
Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Plaza of Heroes Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Page 55