M:tG card similarity search
1 · Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Rambunctious Mutt | 3WW | Creature — Dog | When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. 3/4 |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
River Sneak | 1U | Creature — Merfolk Warrior | River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1 |
Citywide Bust | 1WW | Sorcery | Destroy all creatures with toughness 4 or greater. |
Great Wall | 2W | Enchantment | Creatures with plainswalk can be blocked as though they didn't have plainswalk. |
Break Through the Line | 1R | Enchantment | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. |
Edifice of Authority | 3 | Artifact | {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority. |
Rain of Daggers | 4BB | Sorcery | Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. |
Outland Liberator | 1G | Creature — Human Werewolf | {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |