Card Codex

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17 May 2024: Card library updated.

Destiny Spinner

1G · Enchantment Creature — Human

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3

Similar cards

Color identity:
NameManaTypeText
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Wilderness Reclamation 3GEnchantment At the beginning of your end step, untap all lands you control.
Krosan Groundshaker 4GGGCreature — Beast {G}: Target Beast creature gains trample until end of turn. 6/6
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Gimbal, Gremlin Prodigy 2GURLegendary Creature — Gremlin Artificer Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. 4/4
Smoke Spirits' Aid XRSorcery For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Flowstone Mauler 4RRCreature — Beast Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5
Flashfreeze 1UInstant Counter target red or green spell.
Enthralling Victor 3RCreature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2
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