Card Codex

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17 May 2024: Card library updated.

Destiny Spinner

1G · Enchantment Creature — Human

Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3

Similar cards

Color identity:
NameManaTypeText
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Amrou Seekers 2WCreature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2
Cunning Survivor 1UCreature — Human Warrior Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Jeskai Runemark 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Funeral March 1BBEnchantment — Aura Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Inner Calm, Outer Strength 2GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Repulsive Mutation XGUInstant Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
Private Eye 1WUCreature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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