M:tG card similarity search
1W · Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
Trace of Abundance | R/WG | Enchantment — Aura | Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Mistmeadow Skulk | 1W | Creature — Kithkin Rogue | Lifelink, protection from mana value 3 or greater 1/1 |
Onward | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
Neva, Stalked by Nightmares | 2WB | Legendary Creature — Human Noble | Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. 2/2 |
Enraged Ceratok | 2GG | Creature — Rhino | Enraged Ceratok can't be blocked by creatures with power 2 or less. 4/4 |
Teferi's Curse | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Harold and Bob, First Numens | 2G | Legendary Creature — Treefolk Mutant | Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
Serene Master | 1W | Creature — Human Monk | Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2 |