Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Destroy Evil

1W · Instant

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Similar cards

Color identity:
NameManaTypeText
Kami of Whispered Hopes 2GCreature — Spirit If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power. 1/1
Contaminated Ground 1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Phyresis 1BEnchantment — Aura Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Noble Quarry 2GEnchantment Creature — Unicorn Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1. 1/1
Galvanic Key 2Artifact Flash {3}, {T}: Untap target artifact.
Mantle of the Ancients 3WWEnchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Rootless Yew 3GGCreature — Treefolk When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. 5/4
Steel Leaf Champion GGGCreature — Elf Knight Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4
Timely Ward 2WEnchantment — Aura You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
Truth or Tale 1UInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
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