M:tG card similarity search
2R · Creature — Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Crosis's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R}. 3/3 |
Darigaaz's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G}. 3/3 |
Dromar's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}. 3/3 |
Rith's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Rith's Attendant: Add {R}{G}{W}. 3/3 |
Treva's Attendant | 5 | Artifact Creature — Golem | {1}, Sacrifice Treva's Attendant: Add {G}{W}{U}. 3/3 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Rogue's Gloves | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Chulane, Teller of Tales | 2GWU | Legendary Creature — Human Druid | Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand. 2/4 |
Skirk Drill Sergeant | 1R | Creature — Goblin | Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1 |
Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |