Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Destructor Dragon

4GG · Creature — Dragon

Flying When Destructor Dragon dies, destroy target noncreature permanent. 4/4

Similar cards

Color identity:
NameManaTypeText
Terashi's Verdict 1WInstant — Arcane Destroy target attacking creature with power 3 or less.
Gleeful Demolition RSorcery Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Festering Goblin BCreature — Zombie Goblin When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1
Ardenvale Tactician 1WWCreature — Human Knight Flying 2/3
Shatter the Oath 3BBSorcery Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
"Lifetime" Pass Holder BCreature — Zombie Guest "Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield. 2/1
Frost Raptor 2USnow Creature — Bird Flying {S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.) 2/2
Avacyn's Memorial 5WWWLegendary Artifact Indestructible Other legendary permanents you control have indestructible.
Lulu, Forgetful Hollyphant 2WLegendary Creature — Elephant Angel Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Coalition Skyknight 3WCreature — Human Knight Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2
Page 161