Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Detainment Spell

W · Enchantment — Aura

Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.

Similar cards

Color identity:
NameManaTypeText
Flaming Sword 1REnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+0 and has first strike.
Spiteful Motives 3REnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
Emberwilde Augur 1RCreature — Goblin Shaman Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep. 2/1
Tel-Jilad Lifebreather 4GCreature — Troll Shaman {G}, {T}, Sacrifice a Forest: Regenerate target creature. 3/2
Parasitic Bond 3BEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
Wanderlust 2GEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Tethered Griffin WCreature — Griffin Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3
Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
Greymond, Avacyn's Stalwart 2WWLegendary Creature — Human Soldier As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4
Barbarian Bully 2RCreature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2
Page 270