Card Codex

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17 May 2024: Card library updated.

Detection Tower

· Land

{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Similar cards

Color identity:
NameManaTypeText
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Skyshroud Elite GCreature — Elf Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1
Antler Skulkin 5Artifact Creature — Scarecrow {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Bladegriff Prototype 5Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
Battle Hymn 1RInstant Add {R} for each creature you control.
Gaea's Cradle Legendary Land {T}: Add {G} for each creature you control.
Hesitation 1UEnchantment When a player casts a spell, sacrifice Hesitation and counter that spell.
Lunar Force 2UEnchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
Frankie Peanuts 2WWLegendary Creature — Elephant Rogue At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. 2/3
Lethal Vapors 2BBEnchantment Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
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