M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Name | Mana | Type | Text |
---|---|---|---|
Archon of the Triumvirate | 5WU | Creature — Archon | Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5 |
Sundial of the Infinite | 2 | Artifact | {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Defabricate | 1U | Instant | Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability. |
Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
Claim Jumper | 2W | Creature — Rabbit Mercenary | Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 |
Somnophore | 2UU | Creature — Illusion | Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. 2/2 |
Darksteel Citadel | Artifact Land | Indestructible {T}: Add {C}. | |
River Merfolk | UU | Creature — Merfolk | {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1 |
Vine Trellis | 1G | Creature — Plant Wall | Defender (This creature can't attack.) {T}: Add {G}. 0/4 |
Nectar Faerie | 1B | Creature — Faerie Wizard | Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1 |