M:tG card similarity search
1WU · Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
| Zodiac Dragon | 7RR | Creature — Dragon | When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. 8/8 |
| Fiery Emancipation | 3RRR | Enchantment | If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
| Onyx Talisman | 2 | Artifact | Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. |
| Decoction Module | 2 | Artifact | Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand. |
| Withered Wretch | BB | Creature — Zombie Cleric | {1}: Exile target card from a graveyard. 2/2 |
| Trench Gorger | 6UU | Creature — Leviathan | Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. 6/6 |
| Illicit Masquerade | 3B | Enchantment | Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
| Zedruu the Greathearted | 1URW | Legendary Creature — Minotaur Monk | At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control. 2/4 |
| You Line Up the Shot | G | Instant | Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card. |