Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Determined

GU · Instant

Other spells you control can't be countered this turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Imoen, Wily Trickster 1UULegendary Creature — Human Rogue Wizard Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Sightless Brawler 1WEnchantment Creature — Human Warrior Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone. 3/2
Cephalid Scout 1UCreature — Cephalid Wizard Scout Flying {2}{U}, Sacrifice a land: Draw a card. 1/1
Roilmage's Trick 3UInstant Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
Coronation of Chaos 2RSorcery Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Quakefoot Cyclops 4RCreature — Cyclops When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4
Mad Prophet 3RCreature — Human Shaman Haste {T}, Discard a card: Draw a card. 2/2
Kozilek's Pathfinder 6Creature — Eldrazi {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) 5/5
Taunt from the Rampart 3RWSorcery Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Arcane Lighthouse Land {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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