Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Determined Iteration

1R · Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Incessant Provocation 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Valkyrie Harbinger 4WWCreature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5
Parapet 1WEnchantment You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
The Animus 2Legendary Artifact At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Bloodsoaked Reveler Creature — Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {4}{B}: Each opponent loses 2 life and you gain 2 life. 3/3
Gruul Scrapper 3GCreature — Human Berserker When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn. 3/2
Lighthouse Chronologist 1UCreature — Human Wizard Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. 1/3
Nettlevine Blight 4BBEnchantment — Aura Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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