Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Determined Iteration

1R · Enchantment

At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Similar cards

Color identity:
NameManaTypeText
Lita, Mechanical Engineer 2WLegendary Artifact Creature — Artificer Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.") 3/3
Insurrection 5RRRSorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Grismold, the Dreadsower 1BGLegendary Creature — Troll Shaman Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3
Hulking Raptor 2GGCreature — Dinosaur Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3
Thunder Brute 4RRCreature — Cyclops Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. 5/5
Stenn, Paranoid Partisan WULegendary Creature — Human Wizard As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2
Eon Hub 5Artifact Players skip their upkeep steps.
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Flameborn Hellion 5RCreature — Hellion Haste Flameborn Hellion attacks each combat if able. 5/4
Scuttling Butler 3Artifact Creature — Construct At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. 4/1
Page 74