M:tG card similarity search
3RR · Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Name | Mana | Type | Text |
---|---|---|---|
Rootrunner | 2GG | Creature — Spirit | {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 3/3 |
Natural Emergence | 2RG | Enchantment | When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
The Most Dangerous Gamer | 2BG | Legendary Creature — Human Gamer Guest | Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. 2/2 |
Traumatic Prank | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you." |
Sinister Starfish | 1B | Creature — Starfish | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 0/3 |
Mageta the Lion | 3WW | Legendary Creature — Human Spellshaper | {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3 |
The Brothers' War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control. |
Psychic Allergy | 3UU | Enchantment | As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |
Witherscale Wurm | 4GG | Creature — Wurm | Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. 9/9 |
Sulfuric Vapors | 3R | Enchantment | If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |