M:tG card similarity search
3RR · Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Name | Mana | Type | Text |
---|---|---|---|
Fasting | W | Enchantment | At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
Fabled Passage | Land | {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. | |
Exotic Curse | 2B | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control. |
Azorius Justiciar | 2WW | Creature — Human Wizard | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2 |
Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |
Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
Ogre Leadfoot | 4R | Creature — Ogre | Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. 3/3 |
Rime Dryad | G | Creature — Dryad | Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2 |
Kamahl's Will | 3G | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
Experimental Frenzy | 3R | Enchantment | You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy. |