Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devastating Mastery

2WWWW · Sorcery

You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Similar cards

Color identity:
NameManaTypeText
Deputy of Detention 1WUCreature — Vedalken Wizard When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. 1/3
Fatal Grudge BRSorcery As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Mine Collapse 3RInstant If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
Deadly Rollick 3BInstant If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Omen of Fire 3RRInstant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
Mogg Salvage 2RInstant If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Elemental Resonance 2GGEnchantment — Aura Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Wipe Away 1UUInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Rescue UInstant Return target permanent you control to its owner's hand.
Usher to Safety WInstant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Page 24