Card Codex

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17 May 2024: Card library updated.

Devastating Mastery

2WWWW · Sorcery

You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Similar cards

Color identity:
NameManaTypeText
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Timebender UCreature — Human Wizard Morph {U} When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. 1/1
Recross the Paths 2GSorcery Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Serene Heart 1GInstant Destroy all Auras.
Reject Imperfection 1UUInstant Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Geistpack Alpha 3GCreature — Wolf Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4
Lord of the Forsaken 4BBCreature — Demon Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. 6/6
Induced Amnesia 2UEnchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Retrieve 2GSorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
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