Card Codex

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17 May 2024: Card library updated.

Devil K. Nevil

2R · Legendary Creature — Devil Performer

Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1

Similar cards

Color identity:
NameManaTypeText
Courage in Crisis 2GSorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Common Bond 1GWInstant Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
Drillworks Mole 1Artifact Creature — Mole {2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. 1/1
Xenosquirrels 1BCreature — Alien Squirrel Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1. 0/0
Soul Snuffers 2BBCreature — Elemental Shaman When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. 3/3
Battlegrowth GInstant Put a +1/+1 counter on target creature.
Dragon Blood 3Artifact {3}, {T}: Put a +1/+1 counter on target creature.
Vastwood Fortification GInstant Put a +1/+1 counter on target creature.
Shaile, Dean of Radiance 1WLegendary Creature — Bird Cleric Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. 1/1
Evolution Vat 3Artifact {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
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