M:tG card similarity search
2R · Legendary Creature — Devil Performer
Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1
Name | Mana | Type | Text |
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Aron, Benalia's Ruin | WWB | Legendary Creature — Phyrexian Human | Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. 3/3 |
Descendant of Masumaro | 2G | Creature — Human Monk | At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. 1/1 |
Triskelavus | 7 | Artifact Creature — Construct | Flying Triskelavus enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target." 1/1 |
Snakeskin Veil | G | Instant | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Look at Me, I'm R&D | 2W | Enchantment | As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Marcus, Mutant Mayor | 3GU | Legendary Creature — Mutant Advisor | Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. 4/4 |
Lurking Automaton | 5 | Artifact Creature — Construct | Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. 0/0 |
Commercial District | Land — Mountain Forest | ({T}: Add {R} or {G}.) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Elegant Parlor | Land — Mountain Plains | ({T}: Add {R} or {W}.) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |