Card Codex

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17 May 2024: Card library updated.

Devils' Playground

4RR · Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Blast from the Past 2RInstant Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
Footlight Fiend B/RCreature — Devil When Footlight Fiend dies, it deals 1 damage to any target. 1/1
Pitchburn Devils 4RCreature — Devil When Pitchburn Devils dies, it deals 3 damage to any target. 3/3
Shady Informant 3BRCreature — Ogre Rogue When Shady Informant dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/2
Pyre Spawn 4RRCreature — Elemental When Pyre Spawn dies, it deals 3 damage to any target. 6/4
Perilous Myr 2Artifact Creature — Phyrexian Myr When Perilous Myr dies, it deals 2 damage to any target. 1/1
Wildfire Awakener X1RWCreature — Human Wizard Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2
Spawning Breath 1RInstant Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
Dragon Egg 2RCreature — Dragon Egg Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn." 0/2
Burn Down the House 3RRSorcery Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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