M:tG card similarity search
W · Creature — Human Cleric
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Gustrider Exuberant | 2W | Creature — Human Wizard | Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. 1/2 |
Condescend | XU | Instant | Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Stymied Hopes | 1U | Instant | Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Arcum's Sleigh | 1 | Artifact | {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land. |
Crush Dissent | 3U | Instant | Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Merfolk Falconer | 3UU | Creature — Merfolk Wizard | Flying Whenever you cast a kicked spell, scry 2. 4/4 |
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |
Steamcore Scholar | 2U | Creature — Weird Detective | Flying, vigilance When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. 2/2 |
Saruman, the White Hand | 1UBR | Legendary Creature — Avatar Wizard | Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. 2/5 |
Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |