Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devoted Retainer

W · Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1

Similar cards

Color identity:
NameManaTypeText
Creeping Chill 3BSorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Doomed Necromancer 2BCreature — Human Cleric Mercenary {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. 2/2
Lunarch Inquisitors Creature — Human Cleric When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. 4/4
Thundersong Trumpeter RWCreature — Human Soldier {T}: Target creature can't attack or block this turn. 2/1
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Aragorn and Arwen, Wed 4GWLegendary Creature — Human Elf Noble Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6
Victory's Envoy 3WWCreature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
Cloudreach Cavalry 1WCreature — Human Soldier As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1
Caldaia Strongarm 4GCreature — Human Warrior When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3
Slimy Burrito Illusion Stickers {TK}{TK} — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {TK}{TK}{TK} — Double strike {TK}{TK} — 2/4 {TK}{TK}{TK}{TK} — 5/6
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