Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devour Intellect

B · Sorcery

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Similar cards

Color identity:
NameManaTypeText
Denied! UInstant Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
Quarrel's End 2RSorcery As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Furtive Courier 2UCreature — Merfolk Advisor Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2
Tangleroot 3Artifact Whenever a player casts a creature spell, that player adds {G}.
Mindclaw Shaman 4RCreature — Viashino Shaman When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost. 2/2
Force Away 1UInstant Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Reckless Detective 1RCreature — Devil Detective Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. 0/3
Oath of Mages 1REnchantment At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
Thoughtcutter Agent UBArtifact Creature — Human Rogue {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1
Funeral Charm BInstant Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Page 122