Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devouring Light

1WW · Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.

Similar cards

Color identity:
NameManaTypeText
Falconer Adept 3WCreature — Human Soldier Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. 2/3
Tezzeret's Reckoning 1UInstant Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.
Biblioplex Kraken 4UCreature — Kraken When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn. 4/5
Arrow Volley Trap 3WWInstant — Trap If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Orchard Spirit 2GCreature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Covert Operative 4UCreature — Human Wizard Covert Operative can't be blocked. 3/2
Whispersilk Cloak 3Artifact — Equipment Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Ondu Rising 1WSorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Time Machine 5Artifact {T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Death in Heaven 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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