Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devouring Sugarmaw

2BB · Creature — Horror

Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6

Similar cards

Color identity:
NameManaTypeText
Aven Mimeomancer 1WUCreature — Bird Wizard Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. 3/1
Coretapper 2Artifact Creature — Myr {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. 1/1
Dimensional Breach 5WWSorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Shattering Spree RSorcery Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Saheeli, the Sun's Brilliance URLegendary Creature — Human Artificer {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2
Oxidda Scrapmelter 3RCreature — Beast When Oxidda Scrapmelter enters the battlefield, destroy target artifact. 3/3
Resculpt 1UInstant Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Barracks of the Thousand Legendary Artifact Land (Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Vampirism 1BEnchantment — Aura Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Phyrexia's Core Land {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life.
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