M:tG card similarity search
2BB · Creature — Horror
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Ancient of the Equinox | Creature — Treefolk | Trample, hexproof 4/4 | |
Charging Binox | 7G | Creature — Beast | Assist (Another player can pay up to {7} of this spell's cost.) Trample 7/5 |
Janjeet Sentry | 2U | Creature — Vedalken Soldier | When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature. 2/3 |
Mystic Barrier | 4W | Enchantment | When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. |
Coalition Warbrute | 3R | Creature — Minotaur Berserker | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample 3/4 |
Daybreak Ranger | 2G | Creature — Human Archer Ranger Werewolf | {T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2 |
Helix Pinnacle | G | Enchantment | Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
Charging Badger | G | Creature — Badger | Trample 1/1 |
Burden of Guilt | W | Enchantment — Aura | Enchant creature {1}: Tap enchanted creature. |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |