Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devouring Swarm

1BB · Creature — Insect

Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Tormentor's Helm RArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
School of Piranha 1UCreature — Fish At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3
Street Savvy GEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Pyreheart Wolf 2RCreature — Wolf Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Thunderhawk Gunship 6Artifact — Vehicle Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6
Cavalier of Flame 2RRRCreature — Elemental Knight {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5
Maul of the Skyclaves 2WArtifact — Equipment When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W}
Flood UEnchantment {U}{U}: Tap target creature without flying.
Ruinous Gremlin RCreature — Gremlin {2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. 1/1
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