Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devouring Swarm

1BB · Creature — Insect

Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Restless Anchorage Land Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
Stuffed Bear 2Artifact {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
Elder Mastery 3UBREnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Nanogene Conversion 3USorcery Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Trash for Treasure 2RSorcery As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Time Distortion Phenomenon When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
Unnatural Growth 1GGGGEnchantment At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Flaying Tendrils 1BBSorcery Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Savage Order 2GGSorcery As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Era of Innovation 1UEnchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
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