M:tG card similarity search
1G · Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Rhystic Syphon | 3BB | Sorcery | Unless target player pays {3}, that player loses 5 life and you gain 5 life. |
Death Cultist | B | Creature — Human Wizard | Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1 |
Viridian Harvest | G | Enchantment — Aura | Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life. |
Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
Old Man of the Sea | 1UU | Creature — Djinn | You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. 2/3 |
Storm's Wrath | 2RR | Sorcery | Storm's Wrath deals 4 damage to each creature and each planeswalker. |
Crushing Pain | 1R | Instant — Arcane | Crushing Pain deals 6 damage to target creature that was dealt damage this turn. |
Phyrexian Purge | 2BR | Sorcery | This spell costs 3 life more to cast for each target. Destroy any number of target creatures. |
Nadier's Nightblade | 2B | Creature — Elf Warrior | Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. 1/3 |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |