Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devout Chaplain

2W · Creature — Human Cleric

{T}, Tap two untapped Humans you control: Exile target artifact or enchantment. 2/2

Similar cards

Color identity:
NameManaTypeText
Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Foundry Groundbreaker 3GCreature — Human Artificer When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. 3/4
Inquisitor Greyfax 1WUBLegendary Creature — Human Inquisitor Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3
Roaring Slagwurm 5GGCreature — Wurm Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4
Frantic Search 2UInstant Draw two cards, then discard two cards. Untap up to three lands.
Master of Diversion 2WCreature — Human Scout Whenever Master of Diversion attacks, tap target creature defending player controls. 2/2
Gnomeball Machine Artifact — Contraption Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
Mass Appeal 2USorcery Draw a card for each Human you control.
Uktabi Faerie 1GCreature — Faerie Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
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