M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Auramancer's Guise | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. |
| Detention Vortex | W | Enchantment — Aura | Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. |
| Gale, Conduit of the Arcane | 3U | Legendary Creature — Human Wizard | Specialize {2} When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand. 2/3 |
| Woodland Sleuth | 3G | Creature — Human Scout | Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. 2/3 |
| Keldon Marauders | 1R | Creature — Human Warrior | Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker. 3/3 |
| Kumano's Pupils | 4R | Creature — Human Shaman | If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. 3/3 |
| Sigiled Contender | 3W | Creature — Human Warrior | Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) 3/3 |
| Resolute Blademaster | 3RW | Creature — Human Soldier Ally | Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. 2/2 |
| Ali from Cairo | 2RR | Creature — Human | Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
| Lat-Nam Adept | 3U | Creature — Human Wizard | Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3 |