Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Devout Harpist

W · Creature — Human

{T}: Destroy target Aura attached to a creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Acidic Slime 3GGCreature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2
Guan Yu's 1,000-Li March 4WWSorcery Destroy all tapped creatures.
Prismatic Wardrobe WSorcery Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Shatter the Oath 3BBSorcery Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Rain of Daggers 4BBSorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Duergar Hedge-Mage 2R/WCreature — Dwarf Shaman When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2
Soul Rend 1BInstant Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
Woodripper 3GGCreature — Beast Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. 4/6
Bounty Agent 1WCreature — Human Soldier Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2
Atomize 2BGInstant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Page 44