M:tG card similarity search
1UU · Creature — Faerie Rogue
Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2
Name | Mana | Type | Text |
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Meldweb Curator | 3U | Creature — Phyrexian Wizard | When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. 3/4 |
Siren of the Fanged Coast | 3UU | Creature — Siren | Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1 |
Sheoldred's Assimilator | 1B | Creature — Phyrexian Horror | Menace Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random. 3/1 |
Forced Landing | 1G | Instant | Put target creature with flying on the bottom of its owner's library. |
Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |
Kenessos, Priest of Thassa | 1U | Legendary Creature — Merfolk Cleric | If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. 1/3 |
Sandsteppe Scavenger | 4G | Creature — Dog Scout | When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2 |
Arborea Pegasus | 3W | Creature — Pegasus | Flying When Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn. 2/3 |
Showdown of the Skalds | 2RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
Abraded Bluffs | Land — Desert | Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}. |