M:tG card similarity search
X3BB · Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Erratic Mutation | 2U | Instant | Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order. |
Nissa, Voice of Zendikar | 1GG | Legendary Planeswalker — Nissa | [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control. Loyalty 3 |
Saji's Torrent | 1U | Instant | Tap X creatures, where X is a number from 0 to 5 chosen at random. |
Spy Network | U | Instant | Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order. |
Hobbit's Sting | 1W | Instant | Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
Pulse of the Dross | 1BB | Sorcery | Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. |
Doors of Durin | 3RG | Legendary Artifact | Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. |
Rise of the Varmints | 3G | Sorcery | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Magus of the Jar | 3UU | Creature — Human Wizard | {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3 |