Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Diamond Valley

· Land

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Sinstriker's Will 3WEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Skirsdag Flayer 1BCreature — Human Cleric {3}{B}, {T}, Sacrifice a Human: Destroy target creature. 1/1
Dawnhart Geist 1WCreature — Spirit Warlock Whenever you cast an enchantment spell, you gain 2 life. 1/3
Oreskos Sun Guide 1WCreature — Cat Monk Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2
Fume Spitter BCreature — Phyrexian Horror Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1
Panicked Bystander 1WCreature — Human Peasant Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Lord of the Forsaken 4BBCreature — Demon Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. 6/6
Alley Assailant 2BCreature — Vampire Rogue Alley Assailant enters the battlefield tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. 3/3
The Huntsman's Redemption 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
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