Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dictate of Karametra

3GG · Enchantment

Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Similar cards

Color identity:
NameManaTypeText
Ulvenwald Captive 1GCreature — Werewolf Horror Defender {T}: Add {G}. {5}{G}{G}: Transform Ulvenwald Captive. 1/2
Ramunap Excavator 2GCreature — Naga Cleric You may play lands from your graveyard. 2/3
Timesifter 5Artifact At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
Omnath, Locus of Mana 2GLegendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. 1/1
R&D's Secret Lair Legendary Land Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)
Rebuild the City 3BRGSorcery Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
Verdant Mastery 5GSorcery You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Boom Box 2Artifact {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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