M:tG card similarity search
3GG · Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Name | Mana | Type | Text |
---|---|---|---|
Pentad Prism | 2 | Artifact | Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color. |
A-Sunbathing Rootwalla | 1G | Creature — Lizard | Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2 |
Dryad Sophisticate | 1G | Creature — Dryad | Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1 |
Atzal, Cave of Eternity | Legendary Land | (Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. | |
Network Terminal | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. |
Convincing Mirage | 1U | Enchantment — Aura | Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
Phantasmal Terrain | UU | Enchantment — Aura | Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
Magical Hack | U | Instant | Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) |
Pygmy Hippo | GU | Creature — Hippo | Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2 |
Rainbow Vale | Land | {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step. |