M:tG card similarity search
1UU · Enchantment
Flash At the beginning of each player's draw step, that player draws an additional card.
Name | Mana | Type | Text |
---|---|---|---|
Charge Through | G | Instant | Target creature gains trample until end of turn. Draw a card. |
Memory Worm | 1R | Creature — Alien Worm | Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. 1/1 |
Lórien Revealed | 3UU | Sorcery | Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) |
Otherworld Atlas | 4 | Artifact | {T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas. |
Unnatural Moonrise | RG | Sorcery | It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Jaxis, the Troublemaker | 3R | Legendary Creature — Human Warrior | {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/3 |
Code of Constraint | 2U | Instant | Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. |
Treasure Cruise | 7U | Sorcery | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. |
Vivisurgeon's Insight | 3UU | Sorcery | Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Manipulate Fate | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card. |