Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Didact Echo

4U · Creature — Spirit Cleric

When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2

Similar cards

Color identity:
NameManaTypeText
Scour All Possibilities 1USorcery Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Willow-Wind 4UCreature — Elemental Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Serum Visions USorcery Draw a card. Scry 2.
Deduce 1UInstant Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Drift of Phantasms 2UCreature — Spirit Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 0/5
Sanitation Automaton 2Artifact Creature — Construct When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 2/1
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
Mephitic Draught 1BArtifact When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Vengeful Firebrand 3RCreature — Elemental Warrior Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. 5/2
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Page 46