Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dig Deep

1G · Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Similar cards

Color identity:
NameManaTypeText
Flaming Fist Officer 2WCreature — Gnome Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2
The Provider Hero Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Realm Seekers 4GGCreature — Elf Scout Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0
Glowspore Shaman BGCreature — Elf Shaman When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1
Sunscorch Regent 3WWCreature — Dragon Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3
Experiment One GCreature — Human Ooze Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 1/1
Ninth Bridge Patrol 1WCreature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Fathom Mage 2GUCreature — Human Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1
Trufflesnout 2GCreature — Boar When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. • You gain 4 life. 2/2
Rhoda, Geist Avenger 3WLegendary Creature — Human Soldier Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3
Page 134