M:tG card similarity search
1G · Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Name | Mana | Type | Text |
---|---|---|---|
Glyph of Doom | B | Instant | Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. |
Teyo, Aegis Adept | 2WW | Legendary Planeswalker — Teyo | [+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." Loyalty 4 |
Segmented Wurm | 3RG | Creature — Wurm | Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5 |
Tanazir Quandrix | 3GU | Legendary Creature — Elder Dragon | Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 |
Laid to Rest | 3G | Enchantment | Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. |
Vhal, Eager Scholar | 2U | Legendary Creature — Human Wizard | Specialize {5} {T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar. 2/2 |
Beast Hunt | 3G | Sorcery | Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. |
Captivating Gyre | 4UU | Sorcery | Return up to three target creatures to their owners' hands. |
Duskwatch Recruiter | 1G | Creature — Human Warrior Werewolf | {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. 2/2 |
Muse Vessel | 4 | Artifact | {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. |